You could also start up another city on another world. Same relic can be added multiple times.1.) If you’re just starting out, it's a great time to dig further into game strategy -especially after you've done all there is to do on those first few days. Don’t think the game will always be like that! Within a few weeks, you’ll be spending more time than you imagined as you start to implement your favorite strategies and growing your budding empire! Grants, writing all instead of the ID grants all relics. Increases the empire's Opinion of the empire by, default 40Ĭreates of pops from on the selected celestial body, entering without ID reveals all species IDs If a modded starting system was not used, the player's pops will always be 0 to 32.Ĭheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes.Īctivates the specified Ascension Perk, pressing tab reveals all IDsĪctivate_ascension_perk ap_mind_over_matterĪctivates the triumph effect of Īctivates the specified Tradition, pressing tab reveals the namesĪdds to the selected celestial bodyĪdds of intel towards, default 10Īdds of loyalty from, default 10 Pop IDs can be read by hovering over a pop in the population tab.If a modded starting system was not used, the player's starting science ship will always be 0. Ship IDs can be read by hovering over a ship in the fleet window.If a modded starting system was not used, the player's empire will always be 0. Empire IDs can be read by hovering over an empire's flag in the contacts menu or its borders on the galaxy map.If a modded starting system was not used, the player's starting leaders will always be 0 (ruler) and 1 (governor). Leader IDs can be read by hovering over a leader in the leaders or empire menus.If a modded starting system was not used, the player's species will always be 1 for the main species and 2 for the syncretic/cyborg/bio-trophy/prepatent species. Species IDs can be read by hovering over a species in the species menu.Species, leader, empire and pop IDs however are defined when the game is created and have to be found with the debugtooltip command. Most IDs are predefined and can be found on the ID page.
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